Perancangan Multimedia Pembelajaran Interaktif Computer Assisted Instruction Model Game di SD N 38 Banyuasin III

Authors

  • M Riski Qisthiano Institut Teknologi dan Bisnis Nasional
  • Ali Imron Institut Teknologi dan Bisnis Nasional

DOI:

10.51519/journalcisa.v7i3.783

Keywords:

Interactive Multimedia, Computer Assisted Instruction, Educational Game, MDLC, Black Box Testing

Abstract

This study aims to design interactive learning multimedia based on Computer Assisted Instruction (CAI) with a game model at SD N 38 Banyuasin III. The research was motivated by the limited use of interactive learning media in elementary-school learning, which may reduce students' attention and active participation. The development process used the Multimedia Development Life Cycle (MDLC), consisting of concept, design, material collecting, assembly, testing, and distribution. Data were collected through observation, documentation, and literature study, while functional testing was conducted using Black Box Testing. The resulting multimedia includes a main menu, instruction page, learning materials, educational game, evaluation page, score result page, and profile page. The game model was applied through questions, answer choices, score processing, feedback, and the opportunity to repeat learning activities. Testing on 17 functional scenarios showed that all navigation, material, game, evaluation, score, profile, and exit functions worked as expected. Thus, the multimedia is functionally feasible as a learning-support medium, although further research is needed to measure usability and learning effectiveness.

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Published

2025-09-18

How to Cite

Qisthiano, M. R., & Imron, A. (2025). Perancangan Multimedia Pembelajaran Interaktif Computer Assisted Instruction Model Game di SD N 38 Banyuasin III. Journal of Computer and Information Systems Ampera, 7(3), 183–194. https://doi.org/10.51519/journalcisa.v7i3.783